Worlds Collide
The collision begins. One choice opens the lattice.
The gateway installment: hidden architecture, first contact with the larger conflict, and a fast pull into the rules that make SlipStream feel distinct.
Start with Worlds Collide, continue through Convergence, and watch Netherworlds as the next branch opens.
Worlds Collide is the ideal entry point: a fast-launching opener that establishes the lattice, the core cast, and the visual rules of the saga. Convergence widens the scale. Netherworlds is the next escalation.
The collision begins. One choice opens the lattice.
The gateway installment: hidden architecture, first contact with the larger conflict, and a fast pull into the rules that make SlipStream feel distinct.
Branches collapse into one another. The bill comes due.
The world gets bigger, the pressure increases, and the saga begins to show how wide the fracture can spread.
The lattice destabilizes. The team crosses into branches where the rules are different—and the Hunters are learning.
The next expansion of the saga, pushing deeper into the fracture while preserving the character-first core that makes the universe readable and cinematic.